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Smart Material | Stylized Procedural Lighting/Shading for Substance Painter SBSAR

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Stylized lighting/shading generator. "World Space Normals" are REQUIRED for this material to work. This can be easily done in any Substance Painter project.
Texture Set Settings > World space normal > Bake selected textures.
If your project already has world space normals then the material will automatically use it.


If you wish to use pre-baked AO with AO masking, you will need to specify your AO texture in the "Image Inputs" area, otherwise it will attempt to generate it's own AO which will be less accurate and can have issues at higher resolutions.
This is not automatically done by the material.


If you wish to use slope blur in the "Post Processing" settings, you will need to specify the texture it uses in the "Image Inputs". I recommend BNW spots, or directional noise/grunge. There is not a default texture for the slope blur options.

If you have any issues, requests, suggestions, etc. Please let me know.


What's included?
x1 Stylized Lighting/Shading Smart Material SBSAR file

Created in: Substance Designer
Previews rendered in: Substance Painter

Version 1 - SBSAR file

Standard Use License
$5
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
Leiher Stylized Lighting & Shading Smart Material
sbsar /
33 KB